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利用产业制作的3D数字对象来构建学习环境:一种实现严肃游戏的新方法

B.BLANDIN

B.BLANDIN. 利用产业制作的3D数字对象来构建学习环境:一种实现严肃游戏的新方法[J]. 华东师范大学学报(自然科学版), 2012, (2): 13-24.
引用本文: B.BLANDIN. 利用产业制作的3D数字对象来构建学习环境:一种实现严肃游戏的新方法[J]. 华东师范大学学报(自然科学版), 2012, (2): 13-24.
B. BLANDIN. Using industrial digital assets to build learning environments: a new approach to serious gaming[J]. Journal of East China Normal University (Natural Sciences), 2012, (2): 13-24.
Citation: B. BLANDIN. Using industrial digital assets to build learning environments: a new approach to serious gaming[J]. Journal of East China Normal University (Natural Sciences), 2012, (2): 13-24.

利用产业制作的3D数字对象来构建学习环境:一种实现严肃游戏的新方法

详细信息
  • 中图分类号: G4

Using industrial digital assets to build learning environments: a new approach to serious gaming

  • 摘要: 提出这样的设想:利用各种产业的3D数字化对象(如医药业的器官模型、化工业的化合物模型、建筑业的房屋和环境模型、汽车业的汽车模型、影视业的人物和场景模型,等等),来实现教育学建构主义所主张的严肃游戏(serious game)学习环境.论证了该设想的教育基础和技术上的可行性;给出若干实例;并分析了所涉及的三个关键问题:设计、市场、标准化.
  • [1] [1] BROWN J S, COLLINS A, DUGUID P. Situated cognition and the culture of learning[J] . Educational Researcher, 1989, 18(1): 32-42.

    [2] BLIJLEVEN-TEBBE N. Behrloo: A serious gaming environment for Dutch police students [DB/OL]. 2008[2012-02-06].http:∥eunis.dk/papers/p26.pdf.

    [3] FRANK G, FREEMAN M. Adaptive training through standards for reconfiguring serious game narratives [DB/OL]. http:∥ntsa.metapress.com/app/home/contribution.asp?referrer=parent&backto=issue,18,170;journal,1,21;linkingpublicationresults, 1: 113340, 1, 2011.

    [4] FREEMAN M W. Serious by Design: An inclusive model for understanding learning games [DB/OL]. 2009[2012-02-06].2010[2011-08-11].http:∥www.camber.com/tss/downloads/Serious_by_design.pdf, 2011.

    [5] GIBSON J J. The Ecological Approach to Visual Perception [M]. Hillsdale, N J: Lawrence Erlbaum Associates, 1986.

    [6] HUSAIN L. Getting serious about math: serious game design framework & an example of a math educational game [DB/OL]. 2011[2011-08-11].http:∥lup.lub.lu.se/luur/download?func=downloadFile&recordOId=1983685&fileOId=1983686.

    [7] IMS. Learning design best practice and implementation guide(Version 1.0: Final specifications) [DB/OL]. http:∥www.imsglobal.org/learningdesign/ldv1p0/imsld_bestv1p0.html , 2011.

    [8] KOPER R. Modeling units of study from a pedagogical perspective: the pedagogical meta-model behind EML [DB/OL]. 2011[2012-02-06].http:∥hdl.handle.net/1820/36.

    [9] LAVE J, WENGER E. Situated Learning: Legitimate Peripheral Participation [M]. Cambridge: Cambridge University Press, 1991.

    [10] ZYDA M. From visual simulation to virtual reality to games [J]. IEEE Computer Society, 2005(9): 25-32.
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  • 被引次数: 0
出版历程
  • 收稿日期:  2011-09-01
  • 修回日期:  2011-12-01
  • 刊出日期:  2012-03-25

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