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体感技术现状和发展研究

张诗潮 钱冬明

张诗潮, 钱冬明. 体感技术现状和发展研究[J]. 华东师范大学学报(自然科学版), 2014, (2): 40-49, 126.
引用本文: 张诗潮, 钱冬明. 体感技术现状和发展研究[J]. 华东师范大学学报(自然科学版), 2014, (2): 40-49, 126.
ZHANG Shi-chao, QIAN Dong-ming. Research status and development studies of motion sensing technology[J]. Journal of East China Normal University (Natural Sciences), 2014, (2): 40-49, 126.
Citation: ZHANG Shi-chao, QIAN Dong-ming. Research status and development studies of motion sensing technology[J]. Journal of East China Normal University (Natural Sciences), 2014, (2): 40-49, 126.

体感技术现状和发展研究

详细信息
  • 中图分类号: G431

Research status and development studies of motion sensing technology

  • 摘要: 介绍了人机交互技术的基本概念和发展现状,论述了新型自然交互技术在教育的应用.并在此基础上,以体感技术中的Kinect为例,详细叙述了Kinect在教育以及相关领域中的研究现状,以及如何使用Kinect的深度数据、骨骼追踪的算法来开展教育应用.
  • [1] [1] ZIEGLER J. Interactive techniques [J]. ACM Computing Surveys, 1996, 28(1): 185-187.

    [2] OBRENOVICZ , STARCEVIC D. Modeling multimodal human-computer interaction[J]. Computer, 2004, 37(9): 65-72.

    [3] 董士海, 王衡. 人机交互[M]. 北京: 北京大学出版社, 2004.

    [4] 董士海, 王坚, 戴国忠. 人机交互与多通道用户界面[M].北京:科学出版社,1999.

    [5] NMC.Horizon Project[EB/OL]. 2013[2013-4-24]. http: //www.nmc.org/horizon-project.

    [6] 张顺. 基于运动的感知用户界面模型及其应用[D]. 浙江: 浙江大学, 2009.

    [7] ELTON S. SARMANHO, ELLTON B, et al. A game for teaching children with disability in reading and writingin Portuguese using voice recognition and kinect sensor [C]//Proceedings of X Brazilian Symposium on Computer Games and Digital Entertainment. IEEE, 2011.

    [8] WEI T-W. Detecting the Hand-Mouthing Behavior of Children with Intellectual Disability Using Kinect Imaging Technology Proceedings of the 14th lnternetional ACM SIGACCESS Conference on Computers and Accessibility. NEW York: ACM, 2012: 295-296.

    [9] BEGEL A, GARCIA D D, WOLFMAN S A. Kinesthetic learning in the classroom. ACM SIGCSE Bulletin, 2004, 36: 183-184.

    [10] Classrooms of Tomorrow, Today: Kinect Math App Available for Download [EB/OL]. 2011[2013-4-24]. http://www.kinecteducation.com/blog/tag/jeb-palveas/.

    [11] LEE E, LIU X, ZHANG X. Xdigit: An Arithmetic Kinect Game to Enhance Math Learning Experiences [EB/OL]. 2012[2014-01-07]. http://www.elwinlee.com.

    [12] ISBISTER K, KARLESKY M, FRYE J. Scoop! Using Movement to Reduce Math Anxiety and Affect Confidence[C]//Proceedings FDG'12. NEW York: ACM, 2012: 228-230.[13] MELLON E. Gesturing to Learn Video game technology is in motion in Loudoun County schools. [EB/OL]. 2012[2013-4-24]. http://www.districtadministration.com/article/gesturing-learn.

    [14] TEIXEIRA J G, TEIXEIRA P P. Zun-A Math Exergame[EB/OL]. 2012[2014-01-07]. http://www.oyvo.net.

    [15] Ericka Mellon. Gesturing to Learn Video game technology is in motion in Loudoun County schools. [EB/OL]. 2012[2013-4-24]. http://www.districtadministration.com/article/gesturing-learn.

    [16] Augmented Reality: Kinect fitting-room for TopShop, Moscow[EB/OL]. 2011[2013-4-24]. http://www.wired.com/beyond_the_beyond/2011/05/augmented-reality-kinect-fitting-room-for-topshop-moscow/.

    [17] Wltra-Realistic. Air Presenter[EB/OL]. 2012[2013-4-24]. http://blog.ultra-realistic.com/cn/?tag=Air+presenter.

    [18] Digital Arts. Disney Research hacks Kinect to let robot juggle and catch [EB/OL]. 2012[2013-4-24]. http://www.digitalartsonline.co.uk/news/hacking-maker/disney-research-hacks-kinect-let-robot-juggle-catch/.

    [19] Robotics Developer Studio 4 Lets You Build Kinect-Guided Robots [EB/OL]. 2012[2013-4-24]. http://www.techhive.com/article/251524/robotics_developer_studio_4_lets_you_build_kinect_guided_robots.html.
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出版历程
  • 收稿日期:  2013-11-01
  • 修回日期:  2014-02-01
  • 刊出日期:  2014-03-25

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