Using industrial digital assets to build learning environments: a new approach to serious gaming
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摘要: 提出这样的设想:利用各种产业的3D数字化对象(如医药业的器官模型、化工业的化合物模型、建筑业的房屋和环境模型、汽车业的汽车模型、影视业的人物和场景模型,等等),来实现教育学建构主义所主张的严肃游戏(serious game)学习环境.论证了该设想的教育基础和技术上的可行性;给出若干实例;并分析了所涉及的三个关键问题:设计、市场、标准化.Abstract: In this paper, I present a vision of a new approach to develop serious gaming applications. This approach is currently supported by some French Higher Education and Training Institutions and by a major provider of Product Lifecycle Management solutions, simulation and CAD systems for industries. This paper will introduce the proposed concept, and present the questions raised by the development of the concept and the responses the consortium can provide so far. The conclusion opens discussions about potential developments or extension of this project.
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Key words:
- learning environments /
- serious gaming /
- simulation
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