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Issue 2
Mar.  2012
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B. BLANDIN. Using industrial digital assets to build learning environments: a new approach to serious gaming[J]. Journal of East China Normal University (Natural Sciences), 2012, (2): 13-24.
Citation: B. BLANDIN. Using industrial digital assets to build learning environments: a new approach to serious gaming[J]. Journal of East China Normal University (Natural Sciences), 2012, (2): 13-24.

Using industrial digital assets to build learning environments: a new approach to serious gaming

  • Received Date: 2011-09-01
  • Rev Recd Date: 2011-12-01
  • Publish Date: 2012-03-25
  • In this paper, I present a vision of a new approach to develop serious gaming applications. This approach is currently supported by some French Higher Education and Training Institutions and by a major provider of Product Lifecycle Management solutions, simulation and CAD systems for industries. This paper will introduce the proposed concept, and present the questions raised by the development of the concept and the responses the consortium can provide so far. The conclusion opens discussions about potential developments or extension of this project.
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    [7] IMS. Learning design best practice and implementation guide(Version 1.0: Final specifications) [DB/OL]. http:∥www.imsglobal.org/learningdesign/ldv1p0/imsld_bestv1p0.html , 2011.

    [8] KOPER R. Modeling units of study from a pedagogical perspective: the pedagogical meta-model behind EML [DB/OL]. 2011[2012-02-06].http:∥hdl.handle.net/1820/36.

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