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3D虚拟学习系统与教育游戏:未来电子课本2.0

J.M.LAFFEY

J.M.LAFFEY. 3D虚拟学习系统与教育游戏:未来电子课本2.0[J]. 华东师范大学学报(自然科学版), 2014, (2): 87-97.
引用本文: J.M.LAFFEY. 3D虚拟学习系统与教育游戏:未来电子课本2.0[J]. 华东师范大学学报(自然科学版), 2014, (2): 87-97.
J. M. LAFFEY. 3D virtual learning systems and educational gaming: possibilities for e-Textbook 2.0[J]. Journal of East China Normal University (Natural Sciences), 2014, (2): 87-97.
Citation: J. M. LAFFEY. 3D virtual learning systems and educational gaming: possibilities for e-Textbook 2.0[J]. Journal of East China Normal University (Natural Sciences), 2014, (2): 87-97.

3D虚拟学习系统与教育游戏:未来电子课本2.0

详细信息
  • 中图分类号: G436

3D virtual learning systems and educational gaming: possibilities for e-Textbook 2.0

  • 摘要: 为了设计、定义与应用电子课本以改善教育,人们做出了许多努力.此外,人们在3D虚拟学习环境(3D VLE)与教育游戏的研究与开发方面也做了大量的工作.本文设计探讨一种新型的电子课本形式(称之为电子课本2.0),它运用了3D虚拟学习技术与整合教学目标的游戏机制与策略.结合新兴技术的发展,笔者讨论了面向基于3D VLE与教育游戏的电子课本2.0的框架之潜力.本文所设计的案例主要关注于如何使课程对象变成游戏的主体,同时为案例设计了相应环境与游戏,使学习者变得可视化与可分析,这些学习分析结果可以给教师与学生提供反馈.
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出版历程
  • 收稿日期:  2013-11-01
  • 修回日期:  2014-01-01
  • 刊出日期:  2014-03-25

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